Company: Moon active

  • Quality Assurance Engineer

    The interview process at Moon Active was detailed and focused on my experience with game testing and bug tracking. They asked about my knowledge of mobile game testing, Agile processes, and ensuring a high-quality user experience.                                                                                                      Questions asked during the interview:

    1. How do you approach testing for mobile games and ensuring compatibility across multiple devices?
    2. Can you explain your process for identifying and tracking bugs during the game development process?
    3. How do you ensure the quality of in-app purchases and ad monetization features in mobile games?
    4. How do you handle regression testing when a new feature or update is added to the game?
    5. Can you describe how you would handle a situation where a critical bug affects game stability or player experience?
    6. How do you collaborate with the development team to ensure that quality standards are met throughout the game lifecycle?
  • Data Analyst

    The interview with Moon Active was exciting. They focused on my experience with data analytics, data visualization, and A/B testing. I appreciated their emphasis on using data to drive decisions for user acquisition and retention in mobile games.                                                                                              Questions asked during the interview:

    1. How do you use data analytics to improve user retention and acquisition in mobile games?
    2. Can you describe your approach to A/B testing and how you analyze the results to drive game improvements?
    3. How do you visualize game data to identify trends and areas for optimization?
    4. Can you share an example where you used data insights to improve a specific feature or aspect of the game?
    5. How do you ensure that the data you collect is accurate and actionable for stakeholders?
    6. What tools do you use for data visualization and reporting?
  • Game Designer

    I had a fantastic interview with Moon Active. They were particularly interested in my experience with both 2D and 3D art creation, as well as my UI/UX design skills. I appreciated their focus on creative and technical aspects of game development.                                                                          Questions asked during the interview:

    1. Can you walk us through your process of designing UI elements for a mobile game?
    2. How do you balance creative design with performance constraints in mobile games?
    3. What tools do you use for 2D and 3D art creation, and how do you optimize assets for mobile games?
    4. Can you describe your experience working with Adobe Creative Suite for game design?
    5. How do you ensure that the game’s UI is intuitive and enhances the player’s experience?
    6. Can you share a project where your design led to a measurable increase in user retention or engagement?
  • Software Engineer

    The interview process at Moon Active was thorough and technical. They asked insightful questions about my knowledge in software engineering, focusing on C++, Java, Python, and game development techniques. I also enjoyed discussing Agile methodologies.                                                   Questions asked during the interview:

    1. Can you explain your experience with the software development life cycle and how you approach each phase?
    2. How do you ensure that your code is scalable and maintainable for game development projects?
    3. Can you describe your experience with different programming languages like C++ and Python in game development?
    4. How do you incorporate Agile methodologies in your day-to-day work?
    5. Can you provide an example where you implemented a feature using data analytics to improve user experience in a game?
    6. How do you manage cross-functional teams to ensure smooth development and project execution?
  • Game Developer

    My interview with Moon Active was incredibly engaging. The team asked detailed questions about my experience with game development, particularly in Unity and Unreal Engine. I was able to discuss my expertise in C++, game mechanics, and UI/UX design.                                                      Questions asked during the interview:

    1. How do you approach designing and implementing core gameplay mechanics in Unity or Unreal Engine?
    2. Can you describe a challenging bug you encountered during game development and how you resolved it?
    3. How do you optimize the performance of a game to run smoothly on mobile platforms?
    4. How do you handle game balancing and ensure that gameplay is engaging for users?
    5. Can you discuss your experience with integrating in-app purchases and ad monetization in mobile games?
    6. How do you use A/B testing to improve player engagement and in-game economy?